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Project 1
REVIT MODELING & DOCUMENTATION
The main plan was found online and features a two storey residential building with the required components.
The building layout
1. The project starts with building the first and second floors according to dimensions given in the references materials. Components such as doors are added (not Revit family). Grid lines are drawn for reference.
2. Using 3 d-views to make sure everything is good & to check the general layout.
3. Changing some features of the material, adding some windows & doors to make it look nicer (but yet to produce & insert Families files). Then a roof is added.
4. Connect the roof to the top, and then the overall layout of the building was completed.
5. After being reviewed by Mr. Khairool, he suggested me to make use of the model in place to create the custom window instead of using the default Revit selection & he also gave some advice on the placement of grid lines, floor levels & to be aware of the floor height.
6. He also told us to challenge ourselves, try to get as close as the reference work that we found online. Then I tried to revised my previous version to this & added some features(generic models) at side of the building for decorations purposes.
7. I also tried to adjust the floor height of specific area, such as toilets and bathroom. For the stairs, I use connected level to make them connected.
Revit families
1. I have had 3 families of Revit, namely, single glass door ,double glass door & glass window
2. The above picture is the process of single glass door I made. Then, I put it into the building, switched to 3 d view, and checked if it was correct. (this is type parameter!).
3. Then I changed the length of the door to make sure it fits in the spaces (room).
4. The picture above shows the process of making a double glass doors.
5. I started with squeezing, and marked the term (length, width) of the door, and then determined the importance.
6. Then, I put it in the building and switched to 3 d view to make sure everything was working properly. (this is type parameter!).
7. Then I made some modifications to the building, such as the length of stairs, the location of wall & more to make sure everything looks logical.
8. Then, I worked on glass window. Because of the last two families, I forgot to adjust it to the instance parameter, so for this window, I decided to use this.
9. The steps of making it are just like doors, but this time I can change its length and width.
10. So I started to fill every space of the building with it, and then switched to 3 d to check it out.
Changing the properties of wall
1. Changing the exterior & interior surface of the wall material to meet the requirements.
Drawings documentaries
1. Add drawing layout template.
2. Then work on the floor plans by labeling in colour mode then proceed with elevations, section drawings.
3. Draw the profile, and then continue to draw the isometric.
4. At first, I just insisted on using isometric drawing, because I couldn't really arrange it in an appropriate way & forgot to copy the files.
5. So, I did it again & fortunately, everything went smoothly.
6. From the perspective, I also faced the same problem as isometric measurement, but I reviewed my class notes, which help me save a lot of time.
Learning Revit this semester has really helped me a lot, especially in my studio. I could apply the lessons being taught in the class into the studio and keep developing and learning it using online resources. It also helped me establish a strong foundation when switching to another software, because the theory is almost the same, but the user interface is different. On the whole, I am very grateful to Mr. Koh, Mr. Khairool and Mr. Bruce for their efforts in this module, and let us know about these courses.
Project 2
EXTERIOR & INTERIOR RENDERINGS
Reflection
At first, I thought 3 ds max was complicated. I didn't like it very much, because it took more time than other rendering softwares such as Lumion, Escape, D5 render & Twinmotion, but when I tried it out, I was shocked by its quality. But the learning curve is huge, because I had to go through lots of online resources to understand the basic illstrcutions. Fortunately, I got a little and just tried everything. Now I'm more interested in rendering software it and willing to spend my free time on it!
----[Plan to try Vray or Corona render engine with 3ds max in future]...
Exterior
1) Started with assigning the material of the wall.
2) Generate using default material settings and try to discover the effect of it.
3) Test out different materials.
4) Realised that the height of the camera view is not at eye level.
5) Test out of the lights.
Comments: Still trying to understand the concept and struggling quite a lot with it as it kept crashing when I accidentally clicked on the noise surface.
Interior
1) Started with assigning the material of the wall.
2) Generate using default material settings and try to discover the effect of it.
3) Test out different materials.
4) Adding more 3d models to make it became realistic.
Comments: Started to understand the application of material, and spent more time compared with exterior. And kind of get the concept of 3ds max already.
Photoshop (Post production)
1) Adding some tree and people.
2) Change the backgorund to more realistic sky
3) Adjust the effect of picture.
Comments: Had the chance to test out and applied things that learned online.
Before & After Photoshop (Post production)
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